Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Jesse Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Jesse Day botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Jesse Day have no idea what happened to Jesse Day – they found Jesse Day's ship drifting on the fringes of friendly space. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Jesse Day do not know what happened to Jesse Day. There is a gap in Jesse Day's memory. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Voluntarily left Merchant Marine |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Jesse Day secretly provide religious rites for a dying leader or noble, although they do not share Jesse Day's faith. Gain an Ally in the family and a Rival who disagrees with Jesse Day's choice. |
7 |
35 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
Jesse Day retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
42 |
Attempted a risky adventure and was injured. |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Jesse Day is sent to a new community or parish to preach The Word among the poor. |
10 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
50 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Opponents of Jesse Day's belief system ambush Jesse Day. |
11 |
52 |
Nearly killed. Owe 25,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |