Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Moved to a new world. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
Entangled in a bureaucratic or legal morass that distracts Jessie Moody from Jessie Moody's work. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
33 |
An expedition or voyage goes wrong, leaving Jessie Moody stranded in the wilderness. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Jessie Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Failed to qualify for Field Researcher (Scholar). |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Switched to Merchant (Broker). |
9 |
46 |
Given advanced training in a specialist field |
9 |
46 |
Promoted to Merchant (Broker) rank 1. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
49 |
Embroiled in legal trouble. |
10 |
50 |
Promoted to Merchant (Broker) rank 2. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Broker). |
12 |
58 |
A sudden war destroys Jessie Moody's trade routes and contacts, forcing Jessie Moody to flee that region of space. |
12 |
58 |
Gain rebels as Enemy |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
59 |
Jessie Moody come into conflict with a splinter group Jessie Moody's own religion which maintains Jessie Moody's version is the wrong one. Gain 2 Rivals. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Retired. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |