Retired Team Leader Jewell Finnerty  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 77 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 8 (0)111248
Rigid, Torpid
 
Skills
Admin 2
Art (Presentation) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 2
Mechanic 0
Persuade 1
Recon 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 23
Drifter Wanderer 12
Citizen Colonist 12
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader23
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Rosalee McKerras Contact 2 0 0 2 Lancian (F/54)
Zula Bent Ally 5 0 5 0 Halka (F/17)
Zada Johnson Contact 3 1 1 0 Lancian (F/73)
Martha Morrissy Enemy 1 4 4 3 Lancian (F/26)
Forgiveness.
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Gained a contact.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 24 Make an unexpected connection outside Jewell Finnerty's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 27 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Forced to muster out.
4 30 Became a Drifter (Wanderer).
4 32 Attacked by enemies and injured.
4 32 Injured. Fully recovered. Owe 2,500 for medical bills.
4 32 Gain Enemy if Jewell Finnerty don't already have one.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Voluntarily left Wanderer
5 34 Became a Citizen (Colonist).
5 37 Jewell Finnerty learn something Jewell Finnerty should not have – a corporate secret, a political scandal – which Jewell Finnerty can profit from illegally.
5 37 Gain a criminal contact.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 41 Life ruined by a criminal gang. Gain the gang as an Enemy
7 41 Failed to qualify for Merchant Marine (Merchant).
7 41 Switched to Drifter (Scavenger).
7 44 Jewell Finnerty do not know what happened to Jewell Finnerty. There is a gap in Jewell Finnerty's memory.
8 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 45 Opponents of Jewell Finnerty's belief system ambush Jewell Finnerty.
8 45 Injured. Fully recovered. Owe 5,000 for medical bills.
9 45 Returned to Drifter (Wanderer).
9 47 Jewell Finnerty do not know what happened to Jewell Finnerty. There is a gap in Jewell Finnerty's memory.
10 47 Returned to Believer (Missionary/Humanitarian).
10 49 Jewell Finnerty refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jewell Finnerty's faith.
10 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Believer (Missionary/Humanitarian).
11 54 Jewell Finnerty accepted an offer of inducements to betray Jewell Finnerty's faith. Gain 450,000 in cash.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Retired.
12 57 Moved to a new world.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 61 Good fortune.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 71 Good fortune.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 40,000 for medical bills.
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