Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Risk Joe Ruiz's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Imperial trade restrictions force Joe Ruiz out of business. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
A revolution, attack or other unusual event throws Joe Ruiz's life into chaos, forcing Joe Ruiz to leave the planet. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Joe Ruiz far from home. |
6 |
35 |
Became a Scholar (Physician). |
6 |
39 |
A disaster leaves several injured, and others blame Joe Ruiz, forcing Joe Ruiz to leave Joe Ruiz's career. Gain a Rival. |
6 |
39 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Joe Ruiz do not know what happened to Joe Ruiz. There is a gap in Joe Ruiz's memory. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Opponents of Joe Ruiz's belief system ambush Joe Ruiz. |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
52 |
Joe Ruiz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Joe Ruiz have been following false teachings! |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
55 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |