Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Juliet Greerson is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Juliet Greerson into bankruptcy. Juliet Greerson salvages what Juliet Greerson can. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Star Marine (Marine). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Gain Enemy if Juliet Greerson don't already have one. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Amnesia. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
58 |
Offered job by a patron. Now owe him a favor. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
60 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
70 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
74 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |