Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Juliet Weakman's Contacts or Allies betrays Juliet Weakman, ending Juliet Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
25 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Juliet Weakman's Contacts or Allies betrays Juliet Weakman, ending Juliet Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
29 |
Juliet Weakman do not know what happened to Juliet Weakman. There is a gap in Juliet Weakman's memory. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Juliet Weakman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Juliet Weakman's faith. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Juliet Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Gained a contact. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
42 |
A notable academic consults with Juliet Weakman about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
46 |
Juliet Weakman secretly provide religious rites for a dying leader or noble, although they do not share Juliet Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Juliet Weakman's choice. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Juliet Weakman refused an offer of inducements to betray Juliet Weakman's faith. Gain 4 enemies. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
54 |
Juliet Weakman come into conflict with a splinter group Juliet Weakman's own religion which maintains Juliet Weakman's version is the wrong one. Gain 3 Rivals. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Retired. |
13 |
58 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |