Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Leatha Snyder spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Gain a contact in an alien race. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Leatha Snyder have no idea what happened to Leatha Snyder – they found Leatha Snyder's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Leatha Snyder is chosen to represent Leatha Snyder's faith in a vid show or other highly public forum. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Gained a contact. |
5 |
32 |
Voluntarily left Missionary/Humanitarian |
5 |
32 |
Failed to qualify for Infantry (Army). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
5 |
33 |
Leatha Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
36 |
Promoted to Scout (Explorer) rank 2. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
37 |
Leatha Snyder inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Became a Entertainer (Performer). |
7 |
38 |
Gain a patron in the arts. Gain an Ally |
7 |
41 |
Promoted to Entertainer (Performer) rank 1. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
45 |
Join homeworld’s celebrity circles |
8 |
45 |
Promoted to Entertainer (Performer) rank 2. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Leatha Snyder far from home. |
10 |
47 |
Became a Drifter (Barbarian). |
10 |
48 |
Leatha Snyder do not know what happened to Leatha Snyder. There is a gap in Leatha Snyder's memory. |
11 |
48 |
Returned to Believer (Missionary/Humanitarian). |
11 |
49 |
Leatha Snyder retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Believer (Missionary/Humanitarian). |
12 |
54 |
Opponents of Leatha Snyder's belief system ambush Leatha Snyder. |
12 |
54 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Retired. |
13 |
58 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |