Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Opponents of Lilah Walker's belief system ambush Lilah Walker. |
1 |
20 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Lilah Walker's Contacts or Allies betrays Lilah Walker, ending Lilah Walker's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Free Trader (Merchant). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Scholar (Physician). |
4 |
27 |
Win a prestigious prize for Lilah Walker's work. |
5 |
29 |
Continued as Scholar (Physician). |
5 |
33 |
Make a breakthrough in Lilah Walker's field. |
5 |
33 |
Promoted to Scholar (Physician) rank 1. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
40 |
Drafted into Ground Assault |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
44 |
Advanced training in a specialist field |
8 |
45 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
9 |
45 |
Continued as Marine (Ground Assault). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |