Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Lou McRae's business expands, Lou McRae's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Lou McRae learn something Lou McRae should not have – a corporate secret, a political scandal – which Lou McRae can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Lou McRae Lou McRae's job. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Contact with Government. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Failed to qualify for Artist (Entertainer). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Became a Entertainer (Performer). |
9 |
46 |
One of Lou McRae's pieces of art is stolen, and the investigation brings Lou McRae into the criminal underworld. |
9 |
46 |
Promoted to Entertainer (Performer) rank 1. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Entertainer (Performer). |
10 |
50 |
Lou McRae is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
52 |
Lou McRae come into conflict with a splinter group Lou McRae's own religion which maintains Lou McRae's version is the wrong one. Gain 3 Rivals. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |