Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Lutie Morgan's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Nearly killed. Fully recovered. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Amnesia. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Lutie Morgan do not know what happened to Lutie Morgan. There is a gap in Lutie Morgan's memory. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Lutie Morgan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lutie Morgan's faith. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Lutie Morgan refused an offer of inducements to betray Lutie Morgan's faith. Gain 1 enemies. |
9 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Lutie Morgan faith enjoys an explosion of popularity largely thanks to Lutie Morgan's efforts. |
10 |
54 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Switched to Drifter (Wanderer). |
11 |
58 |
Survived a risky adventure but gained nothing. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
Lutie Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Contact with Government. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |