Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Lydia Hale's Contacts or Allies betrays Lydia Hale, ending Lydia Hale's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Lydia Hale's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lydia Hale fail to help. Gain an Enemy. |
5 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
When dealing with an alien race, Lydia Hale have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Lydia Hale's Contacts or Allies betrays Lydia Hale, ending Lydia Hale's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Free Trader (Merchant). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Advanced training in a specialist field. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
53 |
Befriended by a senior agent. |
11 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
56 |
Continued as Agent (Law Enforcement). |
12 |
60 |
Lydia Hale's work ends up coming home with Lydia Hale, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Lydia Hale is chosen to represent Lydia Hale's faith in a vid show or other highly public forum. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |