Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Maud Robins is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
Agreed to perform research that goes against Maud Robins's conscience. Gain 1 Enemies. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
36 |
Make a breakthrough in Maud Robins's field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Win a prestigious prize for Maud Robins's work. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
42 |
Voluntarily left Field Researcher |
7 |
42 |
Failed to qualify for Cavalry (Army). |
7 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Attempted a risky adventure and was injured. |
8 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
54 |
Maud Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Attacked by enemies and injured. |
10 |
57 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
57 |
Gain Enemy if Maud Robins don't already have one. |
10 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
58 |
Voluntarily left Scavenger |
11 |
58 |
Retired. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |