Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Merle Ruth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Commanding officer takes an interest in Merle Ruth's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Merle Ruth join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Severely injured. Fully recovered. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
45 |
Merle Ruth is rewarded for Merle Ruth's diligence or cunning. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
Merle Ruth learn something Merle Ruth should not have – a corporate secret, a political scandal – which Merle Ruth can profit from illegally. |
9 |
54 |
Promoted to Citizen (Corporate) rank 3. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
57 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
57 |
Became a Drifter (Barbarian). |
11 |
58 |
Betrayed by a friend. One of Merle Ruth's Contacts or Allies betrays Merle Ruth, ending Merle Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Failed to qualify for Corporate (Citizen). |
12 |
58 |
Switched to Drifter (Wanderer). |
12 |
61 |
Suffer from a life-threatening illness. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |