Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Myrle Mitchell's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Psychologically damaged by Myrle Mitchell's time in the scouts. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Myrle Mitchell do not know what happened to Myrle Mitchell. There is a gap in Myrle Mitchell's memory. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Go undercover to investigate an enemy. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
34 |
Became a Citizen (Worker). |
7 |
38 |
Myrle Mitchell learn something Myrle Mitchell should not have – a corporate secret, a political scandal – which Myrle Mitchell can profit from illegally. |
7 |
38 |
Gain a criminal contact. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
41 |
A revolution, attack or other unusual event throws Myrle Mitchell's life into chaos, forcing Myrle Mitchell to leave the planet. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Opponents of Myrle Mitchell's belief system ambush Myrle Mitchell. |
9 |
45 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired. |
10 |
48 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |