Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
When dealing with an alien race, Myrna Hall have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Myrna Hall botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Myrna Hall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Gained a contact. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Myrna Hall's ship is damaged, and Myrna Hall have to hitch-hike Myrna Hall's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Myrna Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrna Hall fail to help. Gain an Enemy. |
7 |
45 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Myrna Hall spend a great deal of time on the fringes of Charted Space. |
8 |
48 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Switched to Drifter (Barbarian). |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Became a Merchant (Broker). |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Promoted to Merchant (Broker) rank 1. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
59 |
Make an unexpected connection outside Myrna Hall's normal circles. Gain a Contact. |
11 |
59 |
Promoted to Merchant (Broker) rank 2. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
61 |
Given advanced training in a specialist field |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Myrna Hall have been following false teachings! |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |