Retired Project Worker Nannie Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 7 (0)111547
Beer belly
 
Skills
Admin 1
Art (Presentation/Write) 1
Astrogation 0
Athletics (Strength) 1
Carouse 1
Deception 0
Diplomat 0
Drive (Walker) 2
Engineer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language (Trokh (Aslan)) 1
Leadership 1
Mechanic 0
Melee (Grapple) 1
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Profession (Worker/Religion) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Army Army Support Private01
Drifter Wanderer 12
Citizen Worker 03
Believer Missionary/Humanitarian Project Worker13
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Emmit Weakman Rival 0 2 0 0 Dynchia, Imperium (M/84)
Emmit Weakman is actually an organisation such as a political movement or modest sized business.
Mathias Keiler Ally 6 0 1 6 Sydite (M/26)
Paul Foale Contact 3 2 5 4 Pirian (M/85)
Paul Foale gained power at the expense of a third party who now blames the character.
Ellwood McGuire Enemy 0 1 0 2 Dynchia, Imperium (M/19)
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Became a Drifter (Scavenger).
1 22 Betrayed by a friend. One of Nannie Ray's Contacts or Allies betrays Nannie Ray, ending Nannie Ray's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Failed to qualify for Flight (Navy).
2 22 Submitted to the draft.
2 22 Became a Army (Army Support) with the new title Private.
2 24 Nannie Ray is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 24 Returned to Drifter (Scavenger).
4 28 Continued as Drifter (Scavenger).
4 29 Betrayed by a friend. One of Nannie Ray's Contacts or Allies betrays Nannie Ray, ending Nannie Ray's career. That Contact or Ally becomes a Rival or Enemy.
5 29 Failed to qualify for Performer (Entertainer).
5 29 Switched to Drifter (Wanderer).
5 33 Promoted to Drifter (Wanderer) rank 1.
6 33 Continued as Drifter (Wanderer).
6 34 Suffer from a life-threatening illness.
7 34 Became a Citizen (Worker).
7 38 Nannie Ray's business expands, Nannie Ray's corporation grows, or the colony thrives.
8 38 Continued as Citizen (Worker).
8 40 Hard times caused by a lack of interstellar trade costs Nannie Ray Nannie Ray's job.
9 42 Aging Crisis. Owe 20,000 for medical bills.
9 42 Retired at age 42.
9 42 Continued as Citizen (Worker).
9 44 A revolution, attack or other unusual event throws Nannie Ray's life into chaos, forcing Nannie Ray to leave the planet.
10 44 Aging Crisis. Owe 50,000 for medical bills.
10 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Continued as Believer (Missionary/Humanitarian).
11 52 Nannie Ray is chosen to represent Nannie Ray's faith in a vid show or other highly public forum.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 52 Continued as Believer (Missionary/Humanitarian).
12 53 Nannie Ray faith is shaken.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 56 Voluntarily left Missionary/Humanitarian
13 56 Retired.
13 57 Find Ancient Technology.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 65 Gained a contact.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 71 Good fortune.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 73 Moved to a new world.
18 76 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙