Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Assigned to a planet with a hostile or wild environment. |
4 |
32 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
32 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Returned to Drifter (Barbarian). |
6 |
37 |
Survived a risky adventure but gained nothing. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 3 with the new title Warrior. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Moved to a new world. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 5. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
49 |
Good fortune |
9 |
52 |
Promoted to Drifter (Barbarian) rank 6 with the new title Warlord. |
10 |
52 |
Voluntarily left Barbarian |
10 |
52 |
Became a Scholar (Field Researcher). |
10 |
55 |
Noelle Hicks's work is sabotaged by unknown parties. Noelle Hicks may salvage what Noelle Hicks can and give up. |
11 |
55 |
Switched to Drifter (Scavenger). |
11 |
56 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
60 |
Make an unexpected connection outside Noelle Hicks's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
A good deal ensures Noelle Hicks is living the high life for a few years. |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Merchant (Merchant Marine). |
15 |
72 |
Noelle Hicks's business or ship thrives. |
15 |
72 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Voluntarily left Merchant Marine |
16 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
73 |
Noelle Hicks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Retired. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |