Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Pabtaab is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Pabtaab come into conflict with a splinter group Pabtaab's own religion which maintains Pabtaab's version is the wrong one. Gain 2 Rivals. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Switched to Drifter (Scavenger). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Suffer from a life-threatening illness. |
6 |
30 |
Failed to qualify for Surveyor (Scout). |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
33 |
Pabtaab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Surveyor (Scout). |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
A good deal ensures Pabtaab is living the high life for a few years. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
A series of bad deals and decisions force Pabtaab into bankruptcy. Pabtaab salvages what Pabtaab can. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Opponents of Pabtaab's belief system ambush Pabtaab. |
10 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |