Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
5 |
34 |
Voluntarily left Pirate |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
36 |
Refused a challenge to a duel for Sadie Carnall's honour and standing. |
5 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
42 |
Sadie Carnall reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sadie Carnall sponge off Sadie Carnall's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
43 |
Sadie Carnall efforts do not go unnoticed by the Imperium. |
7 |
46 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
8 |
46 |
Continued as Noble (Diplomat). |
8 |
47 |
Inherit a gift from a rich relative. |
8 |
50 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
54 |
Join a conspiracy of nobles that were caught. |
9 |
54 |
Political manoeuvrings usurp Sadie Carnall's position. Gain a Rival. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Scout (Explorer). |
10 |
58 |
Sadie Carnall's ship is damaged, and Sadie Carnall have to hitch-hike Sadie Carnall's way back across the stars to the nearest scout base. |
10 |
58 |
Gain 4 Contacts. Gain 3 Enemies. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
62 |
Sadie Carnall come into conflict with a splinter group Sadie Carnall's own religion which maintains Sadie Carnall's version is the wrong one. Gain 2 Rivals. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Retired. |
12 |
64 |
Birth or Death involving a family member or close friend. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
74 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |