Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Sidney Connor foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Sidney Connor join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Sidney Connor's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Given specialist training in vehicles. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
54 |
Sidney Connor's work ends up coming home with Sidney Connor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
56 |
Betrayed by a friend. One of Sidney Connor's Contacts or Allies betrays Sidney Connor, ending Sidney Connor's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
58 |
Sidney Connor is chosen to represent Sidney Connor's faith in a vid show or other highly public forum. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Believer (Mainstream Believer). |
12 |
61 |
Sidney Connor refused an offer of inducements to betray Sidney Connor's faith. Gain 3 enemies. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Sidney Connor is sent to a new community or parish to preach The Word among the poor. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Retired. |
15 |
74 |
Victim of a crime. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |