Retired Craftsman Sylvia Young  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 77 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 6 (0)111A86
Fresh
 
Skills
Animals 0
Astrogation 1
Athletics (Strength) 1
Deception 2
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gambler 2
Language (Floriani (Florian League)) 1
Mechanic 1
Pilot (Small Craft) 1
Profession (Worker/Biologicals) 1
Profession (Colonist/Farming) 1
Profession (Colonist/Ranching) 1
Profession (Sports/Track & Field) 1
Science (Space Sciences/Planetology) 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman49
Drifter Scavenger 25
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Haeheal Yaeyeyae Ha Rival 1 1 6 1 Ael Yael (M/89)
Haeheal Yaeyeyae Ha’s relationships have begun to affect the character.
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Sylvia Young gain experience in a technical field as a computer operator or surveyor.
2 22 Continued as Citizen (Worker).
2 26 Sylvia Young learn something Sylvia Young should not have – a corporate secret, a political scandal – which Sylvia Young can profit from illegally.
3 26 Continued as Citizen (Worker).
3 27 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Continued as Citizen (Worker).
4 32 Sylvia Young's business expands, Sylvia Young's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 36 Sylvia Young gain experience in a technical field as a computer operator or surveyor.
6 38 Continued as Citizen (Worker).
6 41 Spent time maintaining and using heavy vehicles.
6 42 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 42 Continued as Citizen (Worker).
7 46 Sylvia Young befriend a superior in the corporation or the colony.
7 46 Promoted to Citizen (Worker) rank 3.
8 46 Continued as Citizen (Worker).
8 48 Sylvia Young's business expands, Sylvia Young's corporation grows, or the colony thrives.
8 50 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
9 50 Continued as Citizen (Worker).
9 51 Sylvia Young learn something Sylvia Young should not have – a corporate secret, a political scandal – which Sylvia Young can profit from illegally.
9 54 Forced to muster out.
10 54 Became a Drifter (Scavenger).
10 58 Promoted to Drifter (Scavenger) rank 1.
11 58 Continued as Drifter (Scavenger).
11 59 Gained a contact.
12 62 Continued as Drifter (Scavenger).
12 64 Find valuable salvage.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Drifter (Scavenger).
13 67 Attacked by enemies and injured.
13 67 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
13 67 Gain Enemy if Sylvia Young don't already have one.
13 70 Promoted to Drifter (Scavenger) rank 2.
14 70 Aging Crisis. Owe 10,000 for medical bills.
14 70 Continued as Drifter (Scavenger).
14 71 Sylvia Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 71 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 75 A notable academic consults with Sylvia Young about a publication or documentary he is working on. Gain a Contact in academia.
16 75 Aging Crisis. Owe 40,000 for medical bills.
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