Retired Hopeful Tabbab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 77 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 2 (-2)111472
Tireless
 
Skills
Admin 1
Astrogation 0
Broker 1
Carouse 0
Diplomat 1
Drive (Track) 1
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Physical Sciences) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Drifter Scavenger 02
Citizen Corporate 02
Drifter Barbarian 02
Merchant Free Trader 02
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Dillard Martin Rival 1 3 1 1 Darmine (M/36)
Dillard Martin is particularly unusual, such as an artificial intelligence or very alien being.
Eailuiei Hweeifye Hkeae Enemy 1 3 0 3 Aslan (M/9)
Eailuiei Hweeifye Hkeae gained influence with the character’s assistance.
Wabkatathwa-Warbabwab Rival 0 3 1 0 Bwap (M/40)
Satewas Rival 1 1 4 6 Bwap (F/38)
Satewas gains in power.
Maud Allen Rival 2 2 2 1 Ziadd (F/83)
Esath Kabbek Contact 1 2 0 3 Bwap (F/19)
Sapta Ally 2 0 0 1 Bwap (F/33)
Ellis Male Contact 1 1 1 1 Zhodani, Imperium (M/45)
Waaweb Ally 3 0 4 2 Bwap (F/76)
Waaweb is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Tabbab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 19 Failed to qualify for Merchant Marine (Merchant).
2 19 Became a Drifter (Scavenger).
2 20 Tabbab do not know what happened to Tabbab. There is a gap in Tabbab's memory.
3 20 Became a Citizen (Corporate).
3 21 Life ruined by a criminal gang. Gain the gang as an Enemy
4 21 Failed to qualify for Journalist (Entertainer).
4 21 Returned to Drifter (Scavenger).
4 23 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 23 Failed to qualify for Courier (Scout).
5 23 Switched to Drifter (Barbarian).
5 26 Tabbab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 26 Failed to qualify for Worker (Citizen).
6 26 Continued as Drifter (Barbarian).
6 30 Tabbab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 30 Became a Merchant (Free Trader).
7 33 A good deal ensures Tabbab is living the high life for a few years.
8 34 Aging Crisis. Owe 10,000 for medical bills.
8 34 Retired at age 34.
8 34 Continued as Merchant (Free Trader).
8 38 Imperial trade restrictions force Tabbab out of business.
9 38 Aging Crisis. Owe 30,000 for medical bills.
9 38 Returned to Citizen (Corporate).
9 41 Scarred. Fully recovered. Owe 2,500 for medical bills.
10 41 Aging Crisis. Owe 10,000 for medical bills.
10 41 Became a Believer (Holy Warrior) with the new title Hopeful.
10 43 Tabbab come into conflict with a splinter group Tabbab's own religion which maintains Tabbab's version is the wrong one. Gain 3 Rivals.
11 43 Aging Crisis. Owe 30,000 for medical bills.
11 43 Retired.
11 45 Gained a contact.
12 47 Aging Crisis. Owe 50,000 for medical bills.
12 51 Betrayal. Convert an Ally into a Rival or Enemy.
13 51 Aging Crisis. Owe 40,000 for medical bills.
13 55 A new romantic starts. Gain an Ally.
14 55 Aging Crisis. Owe 60,000 for medical bills.
14 58 Good fortune.
15 59 Aging Crisis. Owe 30,000 for medical bills.
15 61 Moved to a new world.
16 63 Aging Crisis. Owe 20,000 for medical bills.
16 65 Gained a contact.
17 67 Aging Crisis. Owe 50,000 for medical bills.
17 70 Victim of a crime.
18 71 Aging Crisis. Owe 40,000 for medical bills.
18 75 A new romantic starts. Gain an Ally.
19 75 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙