Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Terra Porter's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Imperial trade restrictions force Terra Porter out of business. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Terra Porter's work ends up coming home with Terra Porter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
39 |
Terra Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
42 |
Join a social movement. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
52 |
Moved to a new world. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Failed to qualify for Corporate (Citizen). |
11 |
54 |
Switched to Drifter (Wanderer). |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
59 |
Attempted a risky adventure and was injured. |
12 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Drifter (Wanderer). |
13 |
65 |
Terra Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Voluntarily left Mainstream Believer |
15 |
69 |
Retired. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |