Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Theo Nichols's trade routes and contacts, forcing Theo Nichols to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Opponents of Theo Nichols's belief system ambush Theo Nichols. |
2 |
22 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Physician (Scholar). |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
25 |
Failed to qualify for Physician (Scholar). |
5 |
25 |
Switched to Drifter (Scavenger). |
5 |
28 |
Theo Nichols do not know what happened to Theo Nichols. There is a gap in Theo Nichols's memory. |
6 |
28 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
30 |
Theo Nichols have been following false teachings! |
7 |
30 |
Switched to Drifter (Wanderer). |
7 |
31 |
Offered job by a patron. Now owe him a favor. |
7 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
34 |
Became a Scholar (Physician). |
8 |
36 |
A disaster leaves several injured, and others blame Theo Nichols, forcing Theo Nichols to leave Theo Nichols's career. Gain a Rival. |
8 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
36 |
Retired at age 36. |
9 |
36 |
Returned to Believer (Holy Warrior). |
9 |
37 |
Theo Nichols come into conflict with a splinter group Theo Nichols's own religion which maintains Theo Nichols's version is the wrong one. Gain 3 Rivals. |
10 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
37 |
Retired. |
10 |
40 |
Gained a contact. |
11 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
44 |
A new romantic starts. Gain an Ally. |
12 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
46 |
Good fortune. |
13 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
57 |
Victim of a crime. |
15 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
61 |
Accused of a crime. |
16 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Victim of a crime. |
17 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
67 |
A new romantic starts. Gain an Ally. |
18 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
71 |
Moved to a new world. |
19 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |