Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Theodora Willis learn something Theodora Willis should not have – a corporate secret, a political scandal – which Theodora Willis can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Theodora Willis gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
43 |
Gain Enemy if Theodora Willis don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Retired. |
8 |
49 |
Find an Alien Artifact. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
54 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
66 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
70 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |