Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Tillie Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillie Cheyne fail to help. Gain an Enemy. |
1 |
22 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Moved to a new world. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Tillie Cheyne's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Tillie Cheyne's normal circles. Gain a Contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Entertainer (Journalist). |
8 |
49 |
One of Tillie Cheyne's pieces of art is stolen, and the investigation brings Tillie Cheyne into the criminal underworld. |
9 |
49 |
Continued as Entertainer (Journalist). |
9 |
52 |
Find Ancient Technology. |
9 |
53 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
10 |
53 |
Continued as Entertainer (Journalist). |
10 |
56 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |