Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
28 |
time as a ruler or playboy gives Vertie Mathew a wide range of experiences. |
4 |
29 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
29 |
Continued as Noble (Diplomat). |
5 |
30 |
time as a ruler or playboy gives Vertie Mathew a wide range of experiences. |
5 |
33 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
6 |
33 |
Continued as Noble (Diplomat). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
7 |
37 |
Continued as Noble (Diplomat). |
7 |
41 |
time as a ruler or playboy gives Vertie Mathew a wide range of experiences. |
7 |
41 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
8 |
41 |
Voluntarily left Diplomat |
8 |
41 |
Failed to qualify for Field Researcher (Scholar). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
43 |
Refuse to abuse Vertie Mathew's position for profit. |
8 |
45 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
8 |
45 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
49 |
During a battle, defeat or victory depends on Vertie Mathew's actions. Vertie Mathew actions lead to an honorabe discharge. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Opponents of Vertie Mathew's belief system ambush Vertie Mathew. |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
50 |
Became a Drifter (Barbarian). |
11 |
52 |
Vertie Mathew do not know what happened to Vertie Mathew. There is a gap in Vertie Mathew's memory. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Returned to Believer (Missionary/Humanitarian). |
12 |
56 |
Vertie Mathew secretly provide religious rites for a dying leader or noble, although they do not share Vertie Mathew's faith. Gain an Ally in the family and a Rival who disagrees with Vertie Mathew's choice. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Continued as Believer (Missionary/Humanitarian). |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
63 |
Vertie Mathew is sent to a new community or parish to preach The Word among the poor. |
14 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Vertie Mathew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
Vertie Mathew come into conflict with a splinter group Vertie Mathew's own religion which maintains Vertie Mathew's version is the wrong one. Gain 2 Rivals. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
Retired. |
17 |
72 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |