Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Vesta Arnold is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Vesta Arnold retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Vesta Arnold's scout ship. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Courier) with previous rank. |
6 |
41 |
Vesta Arnold spend a great deal of time on the fringes of Charted Space. |
6 |
41 |
Vesta Arnold inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Vesta Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vesta Arnold fail to help. Gain an Enemy. |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Scout (Surveyor). |
8 |
47 |
Vesta Arnold have no idea what happened to Vesta Arnold – they found Vesta Arnold's ship drifting on the fringes of friendly space. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
A series of bad deals and decisions force Vesta Arnold into bankruptcy. Vesta Arnold salvages what Vesta Arnold can. |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
53 |
Vesta Arnold do not know what happened to Vesta Arnold. There is a gap in Vesta Arnold's memory. |
11 |
53 |
Became a Noble (Dilettante) with the new title Wastrel. |
11 |
55 |
Become deeply involved in politics on Vesta Arnold's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Voluntarily left Dilettante |
12 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Vesta Arnold is chosen to represent Vesta Arnold's faith in a vid show or other highly public forum. |
12 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Vesta Arnold aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Accused of a crime. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |