Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Wendy Watts left the community. |
2 |
22 |
Became a Psion (Adept). |
2 |
23 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Wendy Watts's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Wendy Watts is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Wendy Watts's normal circles. Gain a Contact. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Wendy Watts faith enjoys an explosion of popularity largely thanks to Wendy Watts's efforts. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Wendy Watts accepted an offer of inducements to betray Wendy Watts's faith. Gain 520,000 in cash. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Switched to Psion (Psi-Warrrior) with the new title Psi-Soldier. |
13 |
66 |
Advanced training in a specialist field. |
13 |
67 |
Forced to continue current assignment. |
13 |
67 |
Promoted to Psion (Psi-Warrrior) rank 1. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Psion (Psi-Warrrior). |
14 |
71 |
Gain a contact outside of normal circles. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Psion (Psi-Warrrior). |
15 |
74 |
Pick up potentially useful information using Wendy Watts's psychic powers. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |