Retired 1st Officer Wendy Watts  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 77 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 10 (1)1 (-2)11189A
Sarcastic
 
Skills
Advocate 1
Astrogation 1
Athletics 0
Awareness 1
Broker 1
Carouse 1
Deception 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 2
Gun Combat (Energy) 2
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Metalworking) 1
Science (Life Sciences/Psionicology) 0
Stealth 0
Streetwise 2
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Psion Adept 01
Drifter Wanderer 01
Merchant Merchant Marine 1st Officer57
Believer Missionary/Humanitarian Project Leader32
Psion Psi-Warrrior Psi-Soldier13
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Winnie Woods Ally 4 0 1 0 Florian (F/57)
Winnie Woods is particularly unusual, such as an artificial intelligence or very alien being.
Elizabeth Shaw Ally 3 0 0 0 Urunishani (F/39)
Sampson Brewer Rival 0 1 3 2 Tezcat (M/10)
Sampson Brewer gains in influence.
Garland Mason Ally 4 0 0 3 Dynchia (M/58)
Ona Rhodes Ally 2 0 4 4 Dynchia (F/26)
Wee-feb Abwesdo Ally 3 0 2 2 Bwap (F/21)
Wee-feb Abwesdo has negatively life-changing event.
Elmer Brooks Contact 1 2 0 0 Dolphin, Imperium (M/40)
Elmer Brooks belongs to an unusual cultural or religious group.
Elmer Brooks was ruined by misfortune caused by the character.
Eda Romero Contact 3 1 1 5 Zhodani, Imperium (F/20)
Eda Romero gained influence with the character’s assistance.
Hugh McGrath Contact 2 0 4 5 Dynchia (M/34)
Relationship altered.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Made lifelong friends. Gain 2 Allies.
1 22 Graduated. Gain an rival who is upset that Wendy Watts left the community.
2 22 Became a Psion (Adept).
2 23 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
3 23 Failed to qualify for Law Enforcement (Agent).
3 23 Became a Drifter (Wanderer).
3 27 Severely injured. Fully recovered. Owe 5,000 for medical bills.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 35 Befriend a useful ally in one sphere. Gain an Ally.
5 35 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 35 Continued as Merchant (Merchant Marine).
6 36 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 39 Forced to continue current assignment.
6 39 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 39 Continued as Merchant (Merchant Marine).
7 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 43 Continued as Merchant (Merchant Marine).
8 45 Make an unexpected connection outside Wendy Watts's normal circles. Gain a Contact.
8 47 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 47 Continued as Merchant (Merchant Marine).
9 49 A good deal ensures Wendy Watts is living the high life for a few years.
9 51 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Wendy Watts's normal circles. Gain a Contact.
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 Wendy Watts faith enjoys an explosion of popularity largely thanks to Wendy Watts's efforts.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 60 Wendy Watts accepted an offer of inducements to betray Wendy Watts's faith. Gain 520,000 in cash.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Switched to Psion (Psi-Warrrior) with the new title Psi-Soldier.
13 66 Advanced training in a specialist field.
13 67 Forced to continue current assignment.
13 67 Promoted to Psion (Psi-Warrrior) rank 1.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Continued as Psion (Psi-Warrrior).
14 71 Gain a contact outside of normal circles.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 71 Continued as Psion (Psi-Warrrior).
15 74 Pick up potentially useful information using Wendy Watts's psychic powers.
16 75 Aging Crisis. Owe 30,000 for medical bills.
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