Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Winnie Penn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winnie Penn fail to help. Gain an Enemy. |
1 |
19 |
Winnie Penn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Winnie Penn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
During a battle, defeat or victory depends on Winnie Penn's actions. The ship suffers severe damage and Winnie Penn is blamed for the disaster. Winnie Penn is court - martialled and discharged. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Winnie Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Drafted into Explorer |
7 |
38 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Winnie Penn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winnie Penn fail to help. Gain an Enemy. |
7 |
42 |
Psychologically damaged by Winnie Penn's time in the scouts. |
7 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Explorer). |
8 |
45 |
Winnie Penn have no idea what happened to Winnie Penn – they found Winnie Penn's ship drifting on the fringes of friendly space. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Winnie Penn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |