Retired Field Agent Zelma Foy  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 77 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 8 (0)111748
Plain, Dictatorial
 
Skills
Astrogation 0
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Investigate 2
Mechanic 0
Medic 1
Melee (Unarmed) 1
Pilot 0
Profession (Colonist) 0
Recon 0
Science (Life Sciences/Biology) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Agent Corporate Agent Field Agent34
Scholar Physician 02
Merchant Merchant Marine Crewman01
Drifter Wanderer 13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Rhonda Read Enemy 0 2 2 3 Yilean (F/33)
Relationship becomes more intense.
Arvid McGrath Contact 2 2 0 2 Iltharan (M/41)
Camilla Black Ally 0 0 2 1 Ronnin (F/33)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Zelma Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Agent (Corporate Agent).
2 24 Advanced training in a specialist field.
2 24 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 24 Continued as Agent (Corporate Agent).
3 26 Advanced training in a specialist field.
3 28 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 28 Continued as Agent (Corporate Agent).
4 31 Uncover a major conspiracy against Zelma Foy's employers.
4 32 Promoted to Agent (Corporate Agent) rank 3.
5 32 Continued as Agent (Corporate Agent).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
6 35 Became a Scholar (Physician).
6 39 Refuse to join a cheat in some fashion.
7 39 Continued as Scholar (Physician).
7 40 Zelma Foy's work is sabotaged by unknown parties. Zelma Foy may salvage what Zelma Foy can and give up.
8 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Imperial trade restrictions force Zelma Foy out of business.
9 44 Failed to qualify for Journalist (Entertainer).
9 44 Switched to Drifter (Wanderer).
9 46 Spend time with an alien race. Gain a contact.
10 48 Continued as Drifter (Wanderer).
10 50 Survived a risky adventure but gained nothing.
10 52 Promoted to Drifter (Wanderer) rank 1.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Drifter (Wanderer).
11 53 Injured. Fully recovered. Owe 5,000 for medical bills.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 53 Retired.
12 54 Gained a contact.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 63 A romantic relationship ends badly. Gain a Rival or Enemy.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 69 Birth or Death involving a family member or close friend.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 73 A romantic relationship ends badly. Gain a Rival or Enemy.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 75 Good fortune.
18 77 Aging Crisis. Owe 30,000 for medical bills.
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