Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Abigail Terry's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Abigail Terry's Contacts or Allies betrays Abigail Terry, ending Abigail Terry's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Returned to Merchant (Merchant Marine). |
6 |
38 |
Risk Abigail Terry's fortune on a possibility lucrative deal and win. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Abigail Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Abigail Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
52 |
Moved to a new world. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
Victim of a crime. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |