Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Albertine Cochran's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Albertine Cochran's normal circles. Gain a Contact. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Scout (Explorer). |
6 |
36 |
Albertine Cochran have no idea what happened to Albertine Cochran – they found Albertine Cochran's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
43 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Albertine Cochran aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
48 |
Betrayed by a friend. One of Albertine Cochran's Contacts or Allies betrays Albertine Cochran, ending Albertine Cochran's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Returned to Believer (Holy Warrior). |
11 |
51 |
Opponents of Albertine Cochran's belief system ambush Albertine Cochran. |
11 |
51 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Retired. |
12 |
53 |
Find an Alien Artifact. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |