Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Assigned to a peacekeeping role. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
30 |
A mission goes disastrously wrong due to Alda Risewell's commander’s error or incompetence, but Alda Risewell survive. |
3 |
30 |
Cover for the commander and gain an Ally. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
31 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Marine (Star Marine). |
5 |
38 |
On the front lines of a planetary assault and occupation. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Ground Assault (Marine). |
6 |
38 |
Continued as Marine (Star Marine). |
6 |
41 |
Advanced training in a specialist field |
6 |
42 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Ground Assault (Marine). |
7 |
42 |
Continued as Marine (Star Marine). |
7 |
46 |
A mission goes wrong; Alda Risewell and several others are captured and mistreated by the enemy. Gain Alda Risewell's jailer as an Enemy. |
8 |
46 |
Failed to qualify for Law Enforcement (Agent). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Alda Risewell do not know what happened to Alda Risewell. There is a gap in Alda Risewell's memory. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Alda Risewell is chosen to represent Alda Risewell's faith in a vid show or other highly public forum. |
9 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
52 |
Continued as Believer (Holy Warrior). |
10 |
54 |
Alda Risewell faith is shaken. |
11 |
56 |
Continued as Believer (Holy Warrior). |
11 |
60 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |