Retired 3rd Officer Anastasia Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 78 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 9 (1)111579
Miserly
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 1
Diplomat 1
Electronics 0
Engineer (J-drive) 2
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker/Biologicals) 1
Profession (Colonist/Ranching) 1
Recon 1
Stealth 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Merchant Broker 01
Rogue Thief 11
Believer Holy Warrior Hopeful01
Army Cavalry Lance Corporal11
Drifter Scavenger 13
Merchant Merchant Marine 3rd Officer33
Retired 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Minerva Flores Enemy 0 2 1 2 Kedepu (F/47)
Minerva Flores's influence is diminished.
Merrill Soto Rival 1 1 2 3 Vanejenese (M/25)
Denis Enright Rival 0 3 0 4 Darrian, Imperium (M/18)
Relationship becomes more moderate. Enemy becomes a rival.
Lennie McMillan Enemy 0 4 1 0 Vanejenese (F/22)
Floy Warren Enemy 0 1 5 1 Vanejenese (F/25)
Quincy Lee Contact 2 1 5 4 Vanejenese (M/35)
Saul Staff Ally 4 0 0 1 Swanfeh (M/41)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Anastasia Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anastasia Fletcher fail to help. Gain an Enemy.
1 20 Anastasia Fletcher have no idea what happened to Anastasia Fletcher – they found Anastasia Fletcher's ship drifting on the fringes of friendly space.
2 22 Continued as Scout (Surveyor).
2 25 Anastasia Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 25 Became a Merchant (Broker).
3 27 Given advanced training in a specialist field
4 29 Voluntarily left Broker
4 29 Became a Rogue (Thief).
4 33 Crime pays off. Gain victim as Enemy.
4 33 Promoted to Rogue (Thief) rank 1.
5 33 Voluntarily left Thief
5 33 Became a Believer (Holy Warrior) with the new title Hopeful.
5 36 Anastasia Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 36 Failed to qualify for Merchant Marine (Merchant).
6 36 Submitted to the draft.
6 36 Became a Army (Cavalry) with the new title Private.
6 39 Unit is slaughtered in a disastrous battle, for which Anastasia Fletcher blame Anastasia Fletcher's commander. Gain commander as Enemy.
6 40 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
7 40 Voluntarily left Cavalry
7 40 Failed to qualify for Merchant Academy.
7 40 Became a Drifter (Scavenger).
7 42 Attacked by enemies that Anastasia Fletcher easily defeat.
7 42 Gain Enemy if Anastasia Fletcher don't already have one.
7 44 Promoted to Drifter (Scavenger) rank 1.
8 44 Continued as Drifter (Scavenger).
8 46 Find valuable salvage.
9 48 Continued as Drifter (Scavenger).
9 51 Betrayed by a friend. One of Anastasia Fletcher's Contacts or Allies betrays Anastasia Fletcher, ending Anastasia Fletcher's career. That Contact or Ally becomes a Rival or Enemy.
10 51 Entered Merchant Academy with the Shipboard curriculum.
10 53 Gained a contact.
10 55 Graduated.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Switched to Merchant (Merchant Marine) with the new title Crewman.
11 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 59 Make an unexpected connection outside Anastasia Fletcher's normal circles. Gain a Contact.
11 59 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 67 Risk Anastasia Fletcher's fortune on a possibility lucrative deal and win.
13 67 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 67 Voluntarily left Merchant Marine
14 67 Retired.
14 69 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 75 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 20,000 for medical bills.
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