Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Anastasia Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anastasia Fletcher fail to help. Gain an Enemy. |
1 |
20 |
Anastasia Fletcher have no idea what happened to Anastasia Fletcher – they found Anastasia Fletcher's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Anastasia Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
4 |
29 |
Voluntarily left Broker |
4 |
29 |
Became a Rogue (Thief). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
33 |
Promoted to Rogue (Thief) rank 1. |
5 |
33 |
Voluntarily left Thief |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Anastasia Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Cavalry) with the new title Private. |
6 |
39 |
Unit is slaughtered in a disastrous battle, for which Anastasia Fletcher blame Anastasia Fletcher's commander. Gain commander as Enemy. |
6 |
40 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
40 |
Voluntarily left Cavalry |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Attacked by enemies that Anastasia Fletcher easily defeat. |
7 |
42 |
Gain Enemy if Anastasia Fletcher don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Anastasia Fletcher's Contacts or Allies betrays Anastasia Fletcher, ending Anastasia Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
53 |
Gained a contact. |
10 |
55 |
Graduated. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
59 |
Make an unexpected connection outside Anastasia Fletcher's normal circles. Gain a Contact. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Risk Anastasia Fletcher's fortune on a possibility lucrative deal and win. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Voluntarily left Merchant Marine |
14 |
67 |
Retired. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |