Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Antonia Shackley easily defeat. |
1 |
19 |
Gain Enemy if Antonia Shackley don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Antonia Shackley spend months in the dangerous criminal underworld. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Antonia Shackley spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Rogue (Thief) with previous rank. |
7 |
46 |
Antonia Shackley spend months in the dangerous criminal underworld. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
47 |
Betrayed by a friend. One of Antonia Shackley's Contacts or Allies betrays Antonia Shackley, ending Antonia Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Merchant (Broker). |
9 |
51 |
Given advanced training in a specialist field |
10 |
51 |
Continued as Merchant (Broker). |
10 |
54 |
Make an unexpected connection outside Antonia Shackley's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Broker) rank 1. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
58 |
Imperial trade restrictions force Antonia Shackley out of business. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |