Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Arvilla Hoddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Became a Citizen (Colonist). |
3 |
24 |
Political upheaval strikes Arvilla Hoddle's homeworld, and Arvilla Hoddle is caught up in the revolution. |
3 |
24 |
Promoted to Citizen (Colonist) rank 1. |
4 |
24 |
Voluntarily left Colonist |
4 |
24 |
Failed to qualify for Broker (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
A new romantic starts. Gain an Ally. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A series of bad deals and decisions force Arvilla Hoddle into bankruptcy. Arvilla Hoddle salvages what Arvilla Hoddle can. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Good fortune |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Arvilla Hoddle aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
36 |
Switched to Drifter (Barbarian). |
8 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
39 |
Returned to Believer (Missionary/Humanitarian). |
9 |
42 |
Arvilla Hoddle come into conflict with a splinter group Arvilla Hoddle's own religion which maintains Arvilla Hoddle's version is the wrong one. Gain 3 Rivals. |
10 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Good fortune. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |