Retired Lieutenant Avery Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 78 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 9 (1)1113B9
Foolish
 
Skills
Admin 2
Advocate 2
Astrogation 1
Athletics (Strength) 1
Broker 3
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer 0
Gun Combat (Archaic) 1
Gunner 0
Leadership 1
Mechanic 1
Medic 0
Pilot (Spacecraft) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Science (Space Sciences) 0
Steward 4
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Citizen Corporate Senior Manager45
Army Cavalry Lieutenant1 / 01
Drifter Scavenger 01
Merchant Merchant Marine Captain87
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Bennett Thorebourne Rival 1 1 0 1 Thaggeshi (M/40)
Lucie Corbeld Contact 0 1 3 0 Ziadd (F/51)
Relationship soured.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Avery Gray is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 20 Became a Citizen (Corporate).
2 23 Spent time maintaining and using heavy vehicles.
2 24 Promoted to Citizen (Corporate) rank 1.
3 24 Continued as Citizen (Corporate).
3 26 Avery Gray is rewarded for Avery Gray's diligence or cunning.
3 28 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 28 Continued as Citizen (Corporate).
4 31 Avery Gray's business expands, Avery Gray's corporation grows, or the colony thrives.
4 32 Promoted to Citizen (Corporate) rank 3.
5 32 Continued as Citizen (Corporate).
5 33 Avery Gray learn something Avery Gray should not have – a corporate secret, a political scandal – which Avery Gray can profit from illegally.
5 36 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
6 36 Continued as Citizen (Corporate).
6 39 Avery Gray learn something Avery Gray should not have – a corporate secret, a political scandal – which Avery Gray can profit from illegally.
6 39 Gain a criminal contact.
6 40 Forced to muster out.
7 40 Failed to qualify for Merchant Academy.
7 40 Submitted to the draft.
7 40 Became a Army (Cavalry) with the new title Private.
7 43 Given a special assignment or duty in Avery Gray's unit.
7 44 Commissioned in Army (Cavalry) with the new title Lieutenant.
8 44 Voluntarily left Cavalry
8 44 Failed to qualify for Explorer (Scout).
8 44 Became a Drifter (Scavenger).
8 46 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
9 46 Entered Merchant Academy with the Shipboard curriculum.
9 48 Join a social movement.
9 50 Graduated.
10 50 Became a Merchant (Merchant Marine) with the new title Crewman.
10 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 54 A good deal ensures Avery Gray is living the high life for a few years.
10 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 54 Continued as Merchant (Merchant Marine).
11 58 Embroiled in legal trouble.
11 58 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Merchant (Merchant Marine).
12 60 A good deal ensures Avery Gray is living the high life for a few years.
12 62 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Continued as Merchant (Merchant Marine).
13 66 Risk Avery Gray's fortune on a possibility lucrative deal and win.
13 66 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Continued as Merchant (Merchant Marine).
14 69 A good deal ensures Avery Gray is living the high life for a few years.
14 70 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 70 Continued as Merchant (Merchant Marine).
15 71 Moved to a new world.
15 74 Promoted to Merchant (Merchant Marine) rank 7.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 74 Continued as Merchant (Merchant Marine).
16 77 Moved to a new world.
16 78 Promoted to Merchant (Merchant Marine) rank 8.
16 78 Forced to muster out.
17 78 Aging Crisis. Owe 50,000 for medical bills.
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