Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A job goes wrong, forcing Bernice Nguyen to flee off-planet. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
A revolution, attack or other unusual event throws Bernice Nguyen's life into chaos, forcing Bernice Nguyen to leave the planet. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Bernice Nguyen's work ends up coming home with Bernice Nguyen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Bernice Nguyen easily defeat. |
8 |
48 |
Gain Enemy if Bernice Nguyen don't already have one. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Bernice Nguyen's Contacts or Allies betrays Bernice Nguyen, ending Bernice Nguyen's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Failed to qualify for Corporate (Citizen). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Given specialist training in vehicles. |
11 |
53 |
Continued as Agent (Law Enforcement). |
11 |
54 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
54 |
Became a Entertainer (Performer). |
12 |
56 |
Gain a patron in the arts. Gain an Ally |
12 |
58 |
Promoted to Entertainer (Performer) rank 1. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Entertainer (Performer). |
13 |
60 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
13 |
62 |
Forced to muster out. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Retired. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |