Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Bertie Dunn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Commanding officer takes an interest in Bertie Dunn's career. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Good fortune |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
39 |
Advanced training in a specialist field |
6 |
42 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Infantry (Army). |
7 |
42 |
Continued as Army (Cavalry). |
7 |
46 |
Bertie Dunn is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
46 |
Failed to qualify for Performer (Entertainer). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
47 |
Bertie Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Physician (Scholar). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
51 |
Bertie Dunn do not know what happened to Bertie Dunn. There is a gap in Bertie Dunn's memory. |
10 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
51 |
Returned to Drifter (Barbarian). |
10 |
55 |
Spend time with an alien race. Gain a contact. |
10 |
55 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
56 |
Betrayed by a friend. One of Bertie Dunn's Contacts or Allies betrays Bertie Dunn, ending Bertie Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
A notable academic consults with Bertie Dunn about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Gained a contact. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Bertie Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Retired. |
15 |
69 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |