Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Blanch Olaughlin refused an offer of inducements to betray Blanch Olaughlin's faith. Gain 6 enemies. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Blanch Olaughlin have no idea what happened to Blanch Olaughlin – they found Blanch Olaughlin's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Blanch Olaughlin blame Blanch Olaughlin's commander. Gain commander as Enemy. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Blanch Olaughlin went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Blanch Olaughlin's work ends up coming home with Blanch Olaughlin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
A sudden war destroys Blanch Olaughlin's trade routes and contacts, forcing Blanch Olaughlin to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
39 |
A good deal ensures Blanch Olaughlin is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Blanch Olaughlin's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Failed to qualify for Scientist (Scholar). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Switched to Scout (Explorer) with previous rank. |
10 |
48 |
Spend several years jumping from world to world in Blanch Olaughlin's scout ship. |
11 |
51 |
Continued as Scout (Explorer). |
11 |
52 |
Psychologically damaged by Blanch Olaughlin's time in the scouts. |
12 |
52 |
Switched to Merchant (Broker). |
12 |
55 |
Smuggle illegal items onto a planet. |
12 |
56 |
Promoted to Merchant (Broker) rank 1. |
13 |
56 |
Continued as Merchant (Broker). |
13 |
58 |
Gained a contact. |
13 |
60 |
Promoted to Merchant (Broker) rank 2. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired at age 60. |
14 |
60 |
Continued as Merchant (Broker). |
14 |
61 |
Risk Blanch Olaughlin's fortune on a possibility lucrative deal and win. |
14 |
64 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Continued as Merchant (Broker). |
15 |
68 |
Risk Blanch Olaughlin's fortune on a possibility lucrative deal and win. |
15 |
68 |
Promoted to Merchant (Broker) rank 4. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Continued as Merchant (Broker). |
16 |
69 |
Make an unexpected connection outside Blanch Olaughlin's normal circles. Gain a Contact. |
16 |
72 |
Promoted to Merchant (Broker) rank 5. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Continued as Merchant (Broker). |
17 |
76 |
Blanch Olaughlin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |