Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Carmella Hunter rise to a position of power in Carmella Hunter's colony or corporation. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
Carmella Hunter is rewarded for Carmella Hunter's diligence or cunning. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Carmella Hunter Carmella Hunter's job. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Carmella Hunter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Switched to Citizen (Corporate). |
6 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
45 |
Carmella Hunter learn something Carmella Hunter should not have – a corporate secret, a political scandal – which Carmella Hunter can profit from illegally. |
8 |
45 |
Gain a criminal contact. |
8 |
45 |
Promoted to Citizen (Corporate) rank 3. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
47 |
Carmella Hunter learn something Carmella Hunter should not have – a corporate secret, a political scandal – which Carmella Hunter can profit from illegally. |
9 |
49 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |