Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Carolina Staff's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carolina Staff fail to help. Gain an Enemy. |
1 |
22 |
Carolina Staff's ship is damaged, and Carolina Staff have to hitch-hike Carolina Staff's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Carolina Staff spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Gain a contact in an alien race. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Carolina Staff's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carolina Staff fail to help. Gain an Enemy. |
3 |
30 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Carolina Staff's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carolina Staff fail to help. Gain an Enemy. |
4 |
34 |
Carolina Staff inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Rogue (Thief). |
5 |
35 |
Carolina Staff spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Thief) rank 1. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in the planning of an impressive heist. |
6 |
42 |
Promoted to Rogue (Thief) rank 2. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
49 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
50 |
Promoted to Rogue (Thief) rank 3. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Rogue (Enforcer) with previous rank. |
9 |
54 |
Crime pays off. Gain victim as Enemy. |
9 |
54 |
Promoted to Rogue (Enforcer) rank 4. |
10 |
54 |
Continued as Rogue (Enforcer). |
10 |
58 |
Arrested |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Prisoner (Inmate). |
11 |
62 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Switched to Prisoner (Thug) with previous rank. |
12 |
64 |
Nearly killed. Owe 40,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Prisoner (Thug). |
13 |
70 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Prisoner (Thug). |
14 |
73 |
Nearly killed. Owe 35,000 for medical bills. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Returned to Prisoner (Inmate). |
15 |
76 |
Escaped from prison. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |