Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Cecil Reid far from home. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
A police detective or rival criminal forces Cecil Reid to flee and vows to hunt Cecil Reid down. Gain an Enemy. |
3 |
24 |
Switched to Entertainer (Artist). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
30 |
Refused to criticise a questionable political leader on Cecil Reid's homeworld. |
5 |
32 |
Voluntarily left Artist |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Gained a contact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Cecil Reid is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Cecil Reid accepted an offer of inducements to betray Cecil Reid's faith. Gain 460,000 in cash. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Opponents of Cecil Reid's belief system ambush Cecil Reid. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Find Ancient Technology. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |