Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
On the front lines of a planetary assault and occupation. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Thrown into a brutal ground war |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Continued as Army (Infantry). |
5 |
36 |
Advanced training in a specialist field |
6 |
36 |
Continued as Army (Infantry). |
6 |
38 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Failed to qualify for Corporate Agent (Agent). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
Spend time with an alien race. Gain a contact. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Charity Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Failed to qualify for Field Researcher (Scholar). |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
55 |
Charity Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Graduated. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
13 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
63 |
Charity Gray's business or ship thrives. |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Merchant (Merchant Marine). |
15 |
69 |
A series of bad deals and decisions force Charity Gray into bankruptcy. Charity Gray salvages what Charity Gray can. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
73 |
Opponents of Charity Gray's belief system ambush Charity Gray. |
16 |
73 |
Nearly killed. Owe 20,000 for medical bills. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Retired. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |