Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
Concepcion Knight is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Became a Agent (Intelligence). |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
28 |
Continued as Agent (Intelligence). |
5 |
29 |
Concepcion Knight's work ends up coming home with Concepcion Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
A good deal ensures Concepcion Knight is living the high life for a few years. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Make an unexpected connection outside Concepcion Knight's normal circles. Gain a Contact. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Given advanced training in a specialist field |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Severely injured. Fully recovered. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Retired. |
13 |
57 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Encounter a Psionic institute. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |