Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Connie Kuhn do not know what happened to Connie Kuhn. There is a gap in Connie Kuhn's memory. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A good deal ensures Connie Kuhn is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Good fortune |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Severely injured. Fully recovered. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Connie Kuhn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
50 |
Encounter a Psionic institute. |
10 |
50 |
Tested for psionic powers |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
54 |
Attacked by enemies that Connie Kuhn easily defeat. |
11 |
54 |
Gain Enemy if Connie Kuhn don't already have one. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Scavenger). |
12 |
58 |
Attacked by enemies and injured. |
12 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
58 |
Gain Enemy if Connie Kuhn don't already have one. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Voluntarily left Scavenger |
13 |
58 |
Retired. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |