Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Moved to a new world. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Became a Prisoner (Fixer). |
3 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Switched to Prisoner (Thug) with previous rank. |
4 |
37 |
Accused of assaulting a prison guard. |
5 |
38 |
Returned to Prisoner (Fixer). |
5 |
42 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
42 |
Returned to Prisoner (Thug). |
6 |
43 |
Vocational Training. |
7 |
46 |
Continued as Prisoner (Thug). |
7 |
49 |
Accused of assaulting a prison guard. |
8 |
50 |
Returned to Prisoner (Fixer). |
8 |
51 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
54 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
56 |
Disgraced. Word of Daamkhi's criminal past reaches Daamkhi's homeworld. |
10 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
58 |
Retired at age 58. |
10 |
58 |
Continued as Prisoner (Inmate). |
10 |
60 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
62 |
Returned to Prisoner (Thug). |
11 |
63 |
Hire a new lawyer. |
12 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
66 |
Returned to Prisoner (Fixer). |
12 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
70 |
Continued as Prisoner (Fixer). |
13 |
71 |
Hire a new lawyer. |
13 |
74 |
Promoted to Prisoner (Fixer) rank 1. |
14 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
74 |
Returned to Prisoner (Inmate). |
14 |
77 |
Accused of assaulting a prison guard. |
15 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |