Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Dessie Vabsley is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Dessie Vabsley went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Dessie Vabsley's job. |
7 |
37 |
Became a Entertainer (Journalist). |
7 |
39 |
Expose or are involved in a scandal of some sort. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
42 |
A mission goes wrong; Dessie Vabsley and several others are captured and mistreated by the enemy. Gain Dessie Vabsley's jailer as an Enemy. |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
43 |
Dessie Vabsley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
43 |
Failed to qualify for Artist (Entertainer). |
10 |
43 |
Switched to Drifter (Wanderer). |
10 |
45 |
Dessie Vabsley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
45 |
Failed to qualify for Journalist (Entertainer). |
11 |
45 |
Returned to Drifter (Scavenger). |
11 |
46 |
Severely injured. Owe 15,000 for medical bills. |
12 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
46 |
Retired at age 46. |
12 |
46 |
Retired. |
12 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
Spend time with an alien race. Gain a contact. |
15 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
70 |
Moved to a new world. |
18 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |