Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Dillie Treadway easily defeat. |
3 |
27 |
Gain Enemy if Dillie Treadway don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
37 |
Advanced training in a specialist field. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Field Researcher) with previous rank. |
7 |
43 |
Refuse to join a cheat in some fashion. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
46 |
A rival researcher blackens Dillie Treadway's name or steals Dillie Treadway's research. Gain a Rival. |
9 |
48 |
Continued as Scholar (Field Researcher). |
9 |
51 |
An expedition or voyage goes wrong, leaving Dillie Treadway stranded in the wilderness. |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
53 |
Made lifelong friends. Gain 3 Allies. |
10 |
55 |
Graduated. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
59 |
Make an unexpected connection outside Dillie Treadway's normal circles. Gain a Contact. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Voluntarily left Merchant Marine |
14 |
67 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
71 |
Dillie Treadway faith enjoys an explosion of popularity largely thanks to Dillie Treadway's efforts. |
14 |
71 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
71 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Dillie Treadway retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |